Duke Nukem Wiki

Relative motion kinematics. Can I add a trivia about this level? One thing that struck me when I played it was how once I was inside the train transport wagons, not only I moved with them when Duke's feet touched their floor, but I could jump inside it while still, relative to the train, picking the train inertia and landing in the same position. But that was indeed also true for many transports, mainly in Lunar Apocalipse. Despite having many more moving entities, Shadow Warrior doesn't seem to have this and once the feet are detached from any transport mean, Lo Wang loses all the momentum and is considered still from the absolute reference stand point and the transport passes by him. But strangely, Lo Wang's boat also seems to have relative motion. In both cases, of course, I think it was scripted and sector based, but nevertheless a nice touch, considering how many much more recent games abandoned it and contain very little true moving object where you can jump inside.78.15.202.24 23:35, 14 December 2020 (UTC)

Hi! I don't think that belongs on this page, since that's really not a feature unique to Rabid Transit. Normally, the Build engine page would be appropriate for something like that, but I actually think you're mistaken - though your mistake is completely understandable!! Duke Nukem definitely doesn't have "true" relative motion kinematics like you're imagining. For example, if you try jumping up-and-down on the spinning yellow gears on Death Row, then you won't experience relative motion kinematics. The effect that you're describing on Rabid Transit could, in principle, also be replicated in Shadow Warrior, since Shadow Warrior uses the same game engine, so it's not really a difference between Duke Nukem vs. Shadow Warrior. I'm not sure whether the train car in Rabid Transit is sprite-based or (more likely) sector-based, but if it's the latter, then there's really nothing special happening at all (the game is just moving the floor, and Duke isn't in "motion" at all). The weirder case is actually what you're describing in Shadow Warrior, since that means the boat is probably comprised of sprites rather than sectors. If you're not familiar with how the Build engine works, then it's understandably very confusing! (Sorry! Thanks for asking though!) -Smikes (talk) 00:13, 15 December 2020 (UTC)