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SlaveDriver is the name of the in-house 3D engine created by Lobotomy Software for the console versions of its game PowerSlave (also known as Exhumed). The PC version was built on the Build engine used in Duke Nukem 3D, having been originally started under the direction of 3D Realms, while SlaveDriver powered the versions for the Sega Saturn and Sony PlayStation conceived later.

This experience lead to them being selected to port Duke Nukem 3D to the Sega Saturn by way of their custom engine, a feat they also repeated for id Software's Quake. A version of that for PlayStation was also prototyped, but never picked up by a publisher prior to Lobotomy's closure.

Unlike the custom engines created for the Sega Genesis and Game.com versions of DN3D, created to handle those system's intense limitations, the SlaveDriver was arguably superior to Build, featuring fully 3D environments similar to Quake. The Sony PlayStation and Nintendo 64 ports used adaptations of the Build engine, the only such console versions of the engine produced.

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