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Sector Effector, also known by its file names _SE.MAP or SE.MAP, is one of three demo maps included with Duke Nukem 3D. Along with Zoo and Sector Tag, this map was intended to demonstrate the technical capabilities of the Build engine.

This map is named after programmable elements known as "sector effectors" that can be placed like objects in the game's map editor but which are invisible when loaded. Depending on the numbers assigned to a sector effector's "lotag" and "hitag" values, it will have different effects on the surrounding map. The various effects are demonstrated in isolated rooms on this demo map, where each room is accessible via a teleporter in a massive hall of numbered teleporters.

Video

*_SE.MAP_-_Sector_Effector_(Test_Level)_*

* SE.MAP - Sector Effector (Test Level) *

Map

Automap se

Development history

Se sectors

Sector chronology in v1.3d. Bright blue=oldest; bright red=newest. Oldest sectors in ascending order include: room with teleporters 1-10 (sector 0), teleporters 1-10, room through teleporter 1 (demo with sectors that orbit each other similar to lights in the E1L1 arcade).

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