Duke Nukem Wiki
This page refers to the Duke Nukem 3D weapon. For other uses, see here.

The RPG, short for Rocket Propelled Grenade, is one of the most powerful weapons in Duke Nukem 3D and its many ports and expansions.


A chrome, cylindrical belt-fed weapon that is held like a Sten gun and is capable of firing massively-damaging rockets.

The RPG and ammo for it are rare, which is understandable for such a powerful weapon. Nevertheless, it can often be obtained early in the game as a secret item.

No enemies will drop ammo for this weapon.

Tips and Tricks[]

  • This is one of only four explosive weapons, and as such is one of only four weapons that can blast open cracks in walls. It is always best to keep some ammo for the RPG on standby in case you need to create an explosion.
  • This weapon, along with the Devastator, is the weapon of choice when going against larger enemies such as the boss enemies or the Mini Battlelord.
  • Unless you really need the firepower, you should try to avoid using this weapon until you encounter one of the aforementioned enemies. Ammo is hard to come by, and you don't want to run out of it when you need it.
  • You should never use this weapon at close range. The explosion will hurt you as well as the target. Using the RPG against a Protozoid Slimer latched to your face is, in equal parts: overkill, unnecessary (the Quick Kick does the job much better) and suicidal.
  • You should never shoot at the ground or wall for easy kiils, the explosion radius of it just like the Pipebomb or Devastator, it will bounce your enemies forward and they will instantly kill you afterwards. So the best tactic would be just aim the rockets straight at them since the engine is not build for easy kills if you do aim on grounds or walls.


The RPG appears in LameDuke, but has a few differences when compared to the final game’s RPG. The most noticeable of them is that the RPG had a “draw” animation that much be played when the player first hits the fire key. This was probably removed because of how clunky it is. Only the final part of the animation remains in the final game, and even then it has been altered (such as the removal of the hand on top of the gun).




Duke Nukem 3D
Episodes L.A. MeltdownLunar ApocalypseShrapnel CityThe BirthAlien World Order
Weapons Mighty FootPistolShotgunChaingun CannonRPGPipe BombShrinkerExpanderDevastatorLaser TripbombFreezethrowerIncinerator
Items Access CardsHealth ItemsHolodukeJetpackNight Vision GogglesPortable MedkitProtective BootsScuba GearSteroids
Enemies Assault CaptainAssault CommanderAssault TrooperBattlelord SentryCycloid SentryEnforcerFirefly TrooperOctabrainOverlord SentryPig CopPig Cop TankProtector DroneProtozoid SlimerRecon Patrol VehicleSentry DroneSharkTurret
Bosses BattlelordOverlordCycloid EmperorAlien QueenCycloid Incinerator
Editions ClassicSharewareAtomic Edition (Plutonium PAK)Megaton Edition20th Anniversary World Tour
Expansions Duke AssaultDuke Caribbean: Life's A BeachDuke It Out In D.C.Duke Nukem 3D Level Design HandbookDuke Nukem's Penthouse ParadiseDuke XtremeDuke: Nuclear WinterDuke!ZONEDuke!ZONE 150Duke!ZONE IIUnofficial Expansions
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Episodes Mrr CaliberMission CockroachSuck HoleHard Landing
Items HolodukeJetpackOxygen TankShieldSix-PackSoda CanSteroids
Weapons TazerPistolPlasma CannonPipe BombRPGSonic Resonator
Enemies BatCaptainDroneDrone 2FemanoidJellyfishMandroidProtozoid SlimerSharkTrooperTurret