Title screen

LameDuke is a December 1994 prototype of Duke Nukem 3D.

Background Edit

LameDuke was compiled around late December 1994 and released on January 29, 1997 to commemorate the one year anniversary of Duke Nukem 3D's initial shareware release.

LameDuke is only one of several known Duke Nukem 3D prototypes. LameDuke was preceded by Duke Nukem IIID and the April 1994 Build Demo. It was followed by the 1995 prototypes, beta version 0.99, and shareware version 1.0, the last of which was also released in advance of the commercial version and is noticeably different from it.

Contents Edit

LameDuke has a significantly different storyline and enemies than the final game. At this point in development, the story in Duke Nukem 3D was more of a direct continuation of Duke Nukem II, rather than branching off as it did in the final version. LameDuke has 31 levels. All but two of the levels in LameDuke never made it into the final version. The rest served as inspiration for the 29 levels that were included in the final version of the original Duke Nukem 3D. The game had four episodes in the following order:

Episodes Mrr Caliber | Mission Cockroach | Suck Hole | Hard Landing
Items Holoduke | Jetpack | Oxygen Tank | Shield | Steroids
Health: Soda Can | Six-pack
Weapons Tazer | Pistol | Plasma Cannon | Pipe Bomb | RPG | Sonic Resonator
Enemies Bat | Captain | Drone | Drone 2 | Femanoid | Mandroid
Jellyfish | Protozoid Slimer | Shark | Trooper | Turret
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