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Flood Zone is the third level of Shrapnel City in Duke Nukem 3D.

Secrets

Secret 1: Hidden by seaweed

The first secret is fairly early on in the level. When you start the level and make your initial drop into the water, if you keep going downwards, you will see some seaweed against a wall.

Behind the middle seaweed is a crack in the wall - it's harder to see than most. Send a rocket that way, and a new room will be revealed. You will see an area behind a fence with an additional scuba gear if you need it. This is not the secret, however.

You need to go into the area behind the fence, and surface in the water there. An additional room will be in here with several Octabrains and slimers. There is a ledge on the far side of the room. You need to get up on the ledge there to be credited with the first secret in Flood Zone. There is also a Devastator weapon on the ledge to get as well.

Secret 2: Empty secret

The second secret is immediately to the left of the blue key. When you grab the blue key, the wall to your left is an invisible one. Jump into it to get the second secret. There's nothing actually in here, it's just a ledge to shoot out at some Enforcers on a rooftop on the other side of the level.

Secret 3: Hidden room

The third secret is near the locked red key door. When you are up there, there is a small ledge off to the side that you can jump off and get to.

Once you get on the ledge, take out the trooper that was here (if you didn't do so already). Grab the ripper chaingun, and then turn to your right. The rightmost window is a secret one. Open it. Go in the room to claim the secret as well as some chaingun ammo.

Secret 4: Up on the roof

The fourth secret in this level is behind the locked yellow door. When you enter the locked yellow door, the way through the level's path is down. However, if you go up, you end up on the roof of the building. You will see a ledge up here with an Atomic health on it. Behind the Atomic health is a secret wall. Open that wall to reveal a tiny room with a jetpack in it. Go in there to get the jetpack to get the fourth secret.

Secret 5: Crates

The fifth secret is right past the locked red key door. You will see a sign on the crates that says "Hard Hat Area". This is actually a hidden switch. Go use it, and you will see an area open up on the side of the crates that was not there before.

Going in there will reveal an Enforcer, and some health. Take out the enforcer, then go grab the health for the final secret on this level.

Map

Automap E3L3

Walkthrough

See Also: Written/Pictorial Walkthrough by 3D Realms

Duke_Nukem_3D_100%_Walkthrough-_Flood_Zone_(E3L3)_-All_Secrets-

Duke Nukem 3D 100% Walkthrough- Flood Zone (E3L3) -All Secrets-

Easter eggs

  • Near the ledge with the Blue Access Card, there is a small waterfall pouring out onto the sunken building. Steam is emitting from the top of the waterfall. Using the Night Vision Goggles, the message "ANAAL OOTHRIC" can be seen on the wall to the left of the steam. This is the Gaelic term for "dragon's breath".
  • There is a hidden compartment with Assault Commanders inside that opens beside the main waterfall at the beginning of the level. Using the Night Vision Goggles inside the cave reveals the words, "THE CRACK BELOW", written on the wall. This is a clue for discovering Secret 1 above.

Development history

See also: Duke Nukem 3D prototypes

According to Richard "TerminX" Gobeille, Flood Zone was rushed late in development. However, it may not have been as rushed as other maps; Gobeille has confirmed it was listed as "Santa Monica Pier" in the December 1995 episode lists, which did not yet have entries for Raw Meat, L.A. Rumble, Movie Set, Fahrenheit, or Tier Drops (Freeway and Stadium were not listed but are known to have much longer development histories extending back to early 1994).

A beta screenshot of Santa Monica Pier shows that the map was centered around a flooded replica of the Santa Monica Clock Tower. The real-life Santa Monica Clock Tower is far from the water, but early versions of the game's storyline involved the aliens wreaking environmental catastrophe. This likely explains why Santa Monica Pier was flooded and why another prototype map known as El Segundo—which is named after a real city that is also far from any bodies of water—was flooded as well.

It is noteworthy that the Santa Monica Clock Tower in early versions of the map is such a close approximation of the building's real-life architecture. Richard "Levelord" Gray generally did not attempt to recreate real-life buildings in any of his maps. Even "East Town Towers" on L.A. Rumble does not remotely resemble the real-life Town East Tower. On the other hand, Allen Blum—the Assistant Director and Lead Level Designer who often reassigned his unfinished drafts to Gray—was known to make numerous recreations of buildings: the U.S. Bank Tower, the Westin Bonaventure Building, the Capitol Records Building, the real-life post office near the team's offices, the Exxon Valdez, one-to-one recreations of photos of Egyptian ruins, and a one-to-one replica of Fort Point.

Sector chronology

 in . Bright blue=oldest; bright red=newest. Oldest sectors in ascending order include: above-water stairs in Santa Monica clock tower (sector 0), underwater sidewalk in secret cavern, subtle underwater step in front of blue keycard door to room with yellow keycard.

Sector chronology in v1.3d. Bright blue=oldest; bright red=newest. Oldest sectors in ascending order include: above-water stairs in Santa Monica clock tower (sector 0), underwater sidewalk in secret cavern, subtle underwater step in front of blue keycard door to room with yellow keycard.

Trivia

  • When you reach the cliff edge at the very beginning of the level, fall directly into the water below. Swim on the surface of the water. Near where the building's shadow meets with a lighter section of water, Night Vision Goggles will be obtained by swimming near the cylindrical outcropping of the building. It is not clear whether these Night Vision Goggles were placed here by mistake or as a deliberately hidden feature.
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