- This page refers to the Duke Nukem Forever enemy. For other uses, see here.
The Enforcer is an enemy type encountered in Duke Nukem Forever. During the time Duke was shrunk to a small size, one of these creatures served as the game's boss battle.
Description[]
The Enforcer is a dinosaur-like bipedal monster with a nose ring. It is armed with the Enforcer Gun, which fires homing mini rockets at the player. The Enforcer also deals strong melee attacks. It is a slow moving foe, unlike its agile counter-part from Duke Nukem 3D, but it is a lot tougher, physically.
Some Enforcers carry around a large metal shield. It has 100 HP and protects the Enforcer from all physical, Shrink Ray and Expander attacks. The shield must be knocked away before damage can be dealt to the Enforcer (though well-placed shots to the feet can still harm one).
Combat Analysis[]
Enforcers are slow and have a large amount of hitpoints. Their health is reinforced with a large number of armor plates covering their arms and legs. These plates only have 1 HP each, but can absorb the full damage of an attack, allowing the Enforcer to shrug off further damage. Despite its toughness, conventional weapons work well because the slow speed of the Enforcer makes it easy to concentrate large amounts of firepower on it. Their chest and heads are not reinforced, allowing for full damage and immediate headshot bonus damage to those areas. Explosive attacks tend to blow off all their armor plating, including their own Enforcer Gun shots.
Enforcers are at their most dangerous in mid-range combat, given the guided missiles will easily home in on the player at that distance. For optimum combat, go with either long-range or close-quarters combat. In the event the player must engage them at mid-range due to their current weapon line, they should ensure they have solid cover while an Enforcer is firing upon the player, as their homing missiles spend several seconds attempting to seek out the player.
At long range, the player should stick with an M1911 Pistol (for headshots), RPG, or Railgun; these all work well. Going for close-quarters combat also means dealing with their own melee attack. On DiG difficulty, an Enforcer can kill Duke easily. Fortunately, their attacks are slow, somewhat telegraphed and not difficult to dodge. (Backing off or strafing to their right will help to easily avoid the attack). The Enforcer cooldown between melee strikes is considerable, leaving plenty of time for the player to get in free hits. If the player can learn how they melee, they should have no trouble engaging them at close-quarters.
- While pumped up on Steroids, Enforcers can go down with very few hits while the player can shrug off much of the damage.
- Shotguns to the chest will do full damage, again requiring very few shots.
- They require a lot of regular melee hits, but this can be done much faster if the M1911 Pistol is equipped.
- Focusing on the head will cause the Enforcer to continually flinch, making this an easy kill.
The Shrink Ray and Expander can easily deal with an Enforcer, though in the case of a Shrink Ray, they will not drop their gun/ammo when killed.
Players can use the dropped Enforcer Guns to their advantage, given they do heavy damage and will easily blow off the armor plating protecting them.
- If there is an EDF ammo crate somewhere nearby, this can save the player from having to pick up dropped guns as needed.
- If multiple Enforcers are being fought at the same time, grabbing the Enforcer Gun ammo. from a previously killed Enforcer can allow you to kill the next one, thus repeating the process.
Where heavy objects are available to pick up and throw, they can be an effective way to deal damage if ammo is a problem (especially the rooftop battle on The Duker Burger: Part 3); bricks will one-shot Pig Cops and deal heavy damage to Enforcers (3 heavy objects are required to kill an Enforcer at any difficulty).
Boss Battle[]
One Enforcer acts as a boss in the level The Shrunk Machine: Part 2; A normal-size Enforcer (which compared to a shrunk Duke is giant) will exit an elevator and attack Duke on sight. It has less health than a regular Enforcer (240 HP), but given Duke does 1/8th his usual damage, the player will need to do 1920 in shrunk damage to defeat it.
Players should take the battle to the room beforehand (where the Octobabies were performing weird acts on the EDF corpse) and use the crate to create a buffer between Duke and the Enforcer. Ammunition can be a problem given the limited weapons available in the room (made worse by a previous ambush by Octobabies just before the Enforcer appears).
- M1911 and Ripper users should target the head as much as possible. The bonus headshot damage will add up quickly.
- Freeze Ray users will have a much easier time, regardless of whether or not the 3D version is used; this solves the ammunition problem. Players can allow the gun to recharge while they circle around the crate to buy time.
- This Enforcer cannot be shrunk with the Shrink Ray (given the player is tiny).
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