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Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Screenshots and video footage from the prototype were leaked by x0r_jmp on May 9, 2022, and the actual development files were leaked the following day.

The leak contains two similar yet discrete builds:

  1. Dated August 21, 2001
  2. Dated October 26, 2001

Current and former representatives from Gearbox Software and 3D Realms have provided commentary on the contents of the leak, but to date, no one has publicly objected⁠ — through legal action or other means ⁠— to online distribution of the files, which remain widely available to download.

Contents

Duke Nukem Forever 2001 is significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller ⁠— which is not even a direct antecessor of this prototype ⁠— or the 1998 build shown in an E3 trailer from that year.

Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Bombshell was a fan-favorite character from the 1998 E3 trailer who was originally planned to appear as Duke Nukem's sidekick, but she was later scrapped from the project, only to appear much later as the main protagonist in two games of her own: Bombshell (2016) and Ion Fury (2019).

Levels

Levels in the prototype can be selected from the main menu. When selecting a level, map names and accompanying screenshots are presented in a horizontally sliding carousel. Upon stopping the carousel on any particular map, a dropdown box allows the player to specify a segment of the map to spawn. Based on the titles of these segments, these were likely intended to function as "chapters" within a given level. In the file "DukeForever.ini", the names of these levels and segments are found under a section titled "Engine.MapLocations", where the map names correspond to a "Location" variable and the segments correspond to a "Name" variable.

The list of levels differs slightly between the two builds included in the prototype:

August 21 build

1. The Lady Killer

1.1. Duke's Penthouse
1.2. Penthouse
1.3. Rooftop
1.4. Hotel
1.5. Dark Hotel
1.6. Casino
1.7. Buffet
1.8. Lobby

2. Lost Wages

2.1. Las Vegas Blvd
2.2. Sewer
2.3. El Matador
2.4. Forbidden City
2.5. The Plantation
2.6. Boxing Ring

3. Leaving Las Vegas

3.1. Highway to Hell

4. The Slick Willy

4.1. At Hotel
4.2. Inside
4.3. Out Back
4.4. Inside Again

5. Stratosfear

5.1. Stratosfear Chunk 1
5.2. Stratosfear Chunk 2
5.3. Stratosfear Chunk 3
5.4. Stratosfear Chunk 4
5.5. Stratosfear Chunk 5
5.6. Stratosfear Chunk 6

6. This is not a boating accident!

6.1. Lake Mead

7. Power Struggle

7.1. Hoover Dam Topside Chunk 1
7.2. Hoover Dam Topside Chunk 2
7.3. Hoover Dam Topside Chunk 3

8. Countdown to Destruction

8.1. Inside Hoover Dam Chunk 1
8.2. Inside Hoover Dam Chunk 2
8.3. Inside Hoover Dam Chunk 3
8.4. Inside Hoover Dam Chunk 4

9. Born to be Wild

9.1. The Chase

10. Heat Wave

10.1. Heat Wave Chunk 1
10.2. Heat Wave Chunk 2
10.3. Heat Wave Chunk 3
10.4. Heat Wave Chunk 4
10.5. Heat Wave Chunk 5

11. Ghost Town

11.1. Ghost Town
11.2. Morningwood
11.3. Morningwood [2]
11.4. Morningwood [3]
11.5. Morningwood [4]
11.6. Morningwood [5]

12. Ground Zero

12.1. EDF Base Chunk 1
12.2. EDF Base Chunk 2
12.3. EDF Base Chunk 3
12.4. EDF Base Chunk 4
12.5. EDF Base Chunk 5
12.6. EDF Base Chunk 6
12.7. EDF Base Chunk 7
12.8. EDF Base Chunk 8
12.9. EDF Base Chunk 9
12.10. EDF Base Chunk 10
12.11. EDF Base Chunk 11

13. Unfriendly Skies

13.1. Chasing Proton in Ship Chunk 1

14. Deja Vu

14.1. Hollywood Holocaust

15. Rescue Mission

15.1. Area 51 Chunk 1
15.2. Area 51 Chunk 2
15.3. Area 51 Chunk 3
15.4. Area 51 Chunk 4
15.5. Area 51 Chunk 5
15.6. Area 51 Chunk 6

16. Operation Shutdown

16.1. Inside the Computer Chunk 1
16.2. Inside the Computer Chunk 2
16.3. Inside the Computer Chunk 3
16.4. Inside the Computer Chunk 4
16.5. Inside the Computer Chunk 5

17. Moon Patrol

17.1. Moon Patrol

18. Mother Ship

18.1. Mother Ship Chunk 1
18.2. Mother Ship Chunk 2

October 26 build

1. The Lady Killer

1.1. Studio
1.2. Penthouse A
1.3. Penthouse B
1.4. Rooftop
1.5. Study
1.6. Hotel
1.7. Dark Hotel
1.8. Casino
1.9. Buffet

2. Lost Wages

2.1. Las Vegas Blvd
2.2. Sewer
2.3. El Matador
2.4. Forbidden City
2.5. The Plantation
2.6. Boxing Ring

3. Leaving Las Vegas

3.1. Highway to Hell

4. The Slick Willy

4.1. At Hotel
4.2. Inside
4.3. Out Back
4.4. Inside Again

5. Stratosfear

5.1. Stratosfear Casino Exterior
5.2. Stratosfear Mall Start
5.3. Stratosfear Mall Part 2
5.4. Stratosfear Mall Part 3
5.5. Stratosfear Security Office
5.6. Stratosfear Base
5.7. Stratosfear Shaft
5.8. Stratosfear Tower Interior
5.9. Stratosfear Tower Exterior

6. This is not a boating accident!

6.1. Lake Mead

7. Power Struggle

7.1. Hoover Dam Topside Chunk 1
7.2. Hoover Dam Topside Chunk 2
7.3. Hoover Dam Topside Chunk 3

8. Countdown to Destruction

8.1. Inside Hoover Dam Chunk 1
8.2. Inside Hoover Dam Chunk 2
8.3. Inside Hoover Dam Chunk 3
8.4. Inside Hoover Dam Chunk 4

9. Born to be Wild

9.1. The Chase

10. Heat Wave

10.1. Gus Encounter
10.2. Mule Ride
10.3. Discovery in the Desert
10.4. Abandoned Mining Facility
10.5. Abandoned Mining Facility Part 2
10.6. Abandoned Mining Facility Part 3
10.7. Runaway Minecar

11. Ghost Town

11.1. Ghost Town
11.2. Morningwood
11.3. Morningwood [2]
11.4. Morningwood [3]
11.5. Morningwood [4]
11.6. Morningwood [5]

12. Ground Zero

12.1. EDF Base Chunk 1
12.2. EDF Base Chunk 2
12.3. EDF Base Chunk 3
12.4. EDF Base Chunk 4
12.5. EDF Base Chunk 5
12.6. EDF Base Chunk 6
12.7. EDF Base Chunk 7
12.8. EDF Base Chunk 8
12.9. EDF Base Chunk 9
12.10. EDF Base Chunk 10
12.11. EDF Base Chunk 11

13. Unfriendly Skies

13.1. Chasing Proton in Ship Chunk 1

14. Deja Vu

14.1. Hollywood Holocaust

15. Rescue Mission

15.1. Area 51 Chunk 1
15.2. Area 51 Chunk 2
15.3. Area 51 Chunk 3
15.4. Area 51 Chunk 4
15.5. Area 51 Chunk 5
15.6. Area 51 Chunk 6

16. Operation Shutdown

16.1. Inside the Computer Chunk 1
16.2. Inside the Computer Chunk 2
16.3. Inside the Computer Chunk 3
16.4. Inside the Computer Chunk 4
16.5. Inside the Computer Chunk 5

17. Moon Patrol

17.1. Moon Patrol

18. Mother Ship

18.1. Mother Ship Chunk 1
18.2. Mother Ship Chunk 2

Notably, the level titled "Deja Vu" is a recreation of Hollywood Holocaust, the first level of Duke Nukem 3D.

There are also other maps included in the files with each build. For example, both builds contain a "Zoo" map showcasing most of the in-game assets, similar to the Zoo map from Duke Nukem 3D. However, most of these other maps appear to be test maps.

Enemies

The following enemies can be found in the 2001 builds. Wherever possible, this list uses official names provided either in the leaked files or in other materials historically shared by the developers:

Weapons

  • Mighty Foot
  • Chainsaw
  • Desert Eagle
    • .50 Cal Rounds
    • Hollow Rounds
    • Piercing Rounds
  • Shotgun
    • 12-Gauge Shells
    • Acid Shells
  • M16
    • 7.62 Assault Rifle
    • 40mm Grenade Launcher
  • Railgun
    • Zoom Scope
  • Pipe Bomb
    • Pipe Bombs
    • Sticky Bombs
  • Trip Mine
  • RPG
    • Rockets
    • Tactical Nukes
  • Shrinker
  • Flamethrower
    • Flamethrower
    • Fire Wall
    • Gas
  • Freeze Cannon

Items

  • Atomic Health
  • Holoduke
  • Hypospray
    • Health (blue)
    • Steroids (red)
    • Antidote (green)
  • Jetpack
  • Portable Medkit
  • Rebreather
  • Riot Shield
  • S.O.S. Power Core
  • Shades Operating System (S.O.S.)
    • Electromagnetic Pulse
    • Heat Vision
    • Night Vision
    • Zoom Vision

Vehicles

  • Area 51 Tram, a tram connecting Morningwood to Area 51
  • Duke's Bike, a motorcycle repeatedly found throughout the game, including in the Lost Wages, Hoover Dam, and Born To Be Wild chapters
  • Gus's Mule, a mule that Gus lends to Duke Nukem; the mule is reprised as an Easter egg on The Burning Bush in The Doctor Who Cloned Me
  • Speed Boat, a vehicle piloted by General Graves and manned by Duke Nukem

Characters

Apart from Duke Nukem himself, the following characters also appear in the 2001 prototype:

  • Dr. Proton, Duke's arch nemesis from Duke Nukem I
  • General Graves, a general in the Earth Defense Forces who provides Duke with a mission briefing
  • Gus, an old miner and "comical relief"-type character
  • Janet, who is responsible for mixing the music and sound effects during the talk show
  • Jay, an early version of talk show host "Johnny O'Lennoman" in the final game
  • Kitty Pousoix, a French maid who works at Duke's penthouse but is not yet named in this prototype
  • Page, who retrieves Duke from his dressing room
  • Tim, a travel guide who works at the Hoover Dam

The names shown above are the characters' official names. However, it is important to note that, when the player's crosshairs hover over the corpse of a dead character, the game displays a randomly selected name, rather than the official name that appears in the subtitles and in the dialogue history accessible through the pause menu.

Multiplayer

The 2001 prototype contains a fully functional multiplayer deathmatch mode known as "Duke Deathmatch," as well as a fully coded "Player Setup" feature that allows players to customize their in-game screen name, sex, voice pack, body shape ("mesh"), face, torso, arms, legs, icon, and hit sound.

Game modes

When starting a multiplayer server, the host is able to select a game mode, which defines the rules and gameplay mechanics during multiplayer matches on the server. The first two of the following game modes can be selected when starting a server, and the remaining three are only known from fragments of code in the game's files:

  • "Duke Deathmatch"
    • Fully coded and fully playable deathmatch game mode
  • "Team Deathmatch"
    • Incomplete but partly playable deathmatch game mode that divides players into two rival teams: Humans and Bugs. In this game mode, players can earn credits by killing other players, and these credits can then be used to swap classes. (See Classes below)
  • "Bug Hunt - Plant/Disarm the Bomb"
    • Incomplete and unplayable game mode that appears mostly coded in the Unreal Engine class file "dnTeamGame_Bomb.uc" and is separately referenced in the UnrealScript file "dnGame.u". This game mode is largely based on the "Bomb Defusal" game mode from the Counter-Strike series. Teams compete to plant or to defuse bombs, and the team with the most successful detonations wins. This game mode uses the same class system as Team Deathmatch. (See Classes below)
  • "Bug Hunt - Last Man Standing"
    • Incomplete and unplayable game mode that only consists of placeholders in the Unreal Engine class file "dnTeamGame_LMS.uc" and is separately referenced in the UnrealScript file "dnGame.u". This game mode can be initialized through the Unreal Engine's commandline client, but nothing happens.
  • "Capture The Flag" and "Domination"
    • Totally nonexistent game modes that are merely mentioned in the UnrealScript files, suggesting these were either planned or scrapped at some point in development. In the files "dnGame.u" and "MalePlayerSounds.uc", there is code for a menu of pre-recorded messages that can be quickly selected by the player without manually typing or voicing them during multiplayer. The contents of this menu will change depending on the multiplayer game mode, but the contents are only programmed to change for "Capture The Flag" and "Domination" game modes, neither of which are present in the leaked prototype. On-screen text messages are programmed to accompany the voice recordings. A few relevant examples include the following: "Assault the base.", "Base is uncovered!", "Take their flag.", "Enemy flag carrier is here.", "Control point is secure."

Classes

The "Team Deathmatch" and "Bug Hunt - Plant/Disarm the Bomb" game modes share a class system. In each of these game modes, players earn credits based on their in-game performance, and these credits are then used to swap classes during multiplayer matches. In order to swap classes, a dedicated key must be pressed. However, this key lacks a default key binding, so it must first be assigned in the "Shades OS" section of the Controls menu. Classes and their corresponding loadouts are detailed below:

  • Attack Dog
    • Skin: K-9 Unit
    • Equipment: Bite
  • Captain
    • Skin: EDF Soldier
    • Equipment: Hypospray (4 Vials), Desert Eagle (150 Rounds), M16 (450 Rounds, 10 Grenades), Shotgun (40 Shells), S.O.S. (Zoom Vision, Night Vision, Heat Vision), Riot Shield
  • EDF-209
    • Skin: EDF-209
    • Equipment: RPG (15 Rockets, 1 Tactical Nuke), S.O.S. (Zoom Vision, Night Vision)
  • Flamer
    • Skin: EDF Soldier
    • Equipment: Desert Eagle (90 Rounds), Flamethrower (40 Fuel), Hypospray (2 Vials), S.O.S. (Heat Vision)
  • Freezer
    • Skin: EDF Soldier
    • Equipment: Desert Eagle (90 Rounds), Flamethrower (40 Fuel), Hypospray (2 Vials), S.O.S. (Heat Vision)
  • Grunt (default starting class)
    • Skin: EDF Soldier
    • Equipment: Desert Eagle (150 Rounds), M16 (90 Rounds), Hypospray (1 Vial)
  • HeavyWeps
    • Skin: EDF-209
    • Equipment: RPG
  • M16
    • Skin: EDF Soldier
    • Equipment: M16
  • Octabrain
    • Skin: Octabrain
    • Equipment: Octablaster, Night Vision, Flying Ability
  • Sapper
    • Skin: EDF Sapper
    • Equipment: Desert Eagle (90 Rounds), Pipe Bombs (30 Bombs), Trip Mines (30 Mines), Hypospray (2 Vials)
  • Shotgun
    • Skin: Pigcop
    • Equipment: Shotgun
  • Sniper
    • Skin: EDF Sniper
    • Equipment: Railgun (20 Rounds), Desert Eagle (90 Rounds), Hypospray (2 Vials), S.O.S. (Night Vision)
  • Soldier
    • Skin: EDF Soldier
    • Equipment: Desert Eagle (150 Rounds), M16 (300 Rounds, 2 Grenades), Hypospray (2 Vials), S.O.S. (Night Vision)

Mutators

When creating a multiplayer match, the host can decide whether to enable a "mutator." Mutators can alter gameplay mechanics, player attributes, and initial loadouts. A full list of in-game mutators is outlined below:

  • Big Head
    • Scales each player character's head by 1.5 times
  • Bigger Heads
    • Scales each player character's head by 2 times
  • EMP Upgrade
    • Grants each player the Electromagnetic Pulse ability
  • Heat Vision Upgrade
    • Grants each player the Heat Vision ability
  • Jetpacks
    • Gives each player the Jetpack
  • Low Gravity
    • Alters in-game physics to simulate low gravity, similar to the Moon
  • Night Vision Upgrade
    • Grants each player the Night Vision ability
  • Zoom Upgrade
    • Grants each player the Zoom Vision ability

Miscellaneous

  • The main menu screen emulates the "Shades Operating System (S.O.S.)" that is built into Duke's sunglasses.
    • The Shades Operating System was first introduced in the authorized spin-off game Duke Nukem: Land of the Babes (2000) by n-Space.
    • It is not known whether n-Space included the Shades Operating System in Duke Nukem: Land of the Babes because they were told by 3D Realms that it would appear in Duke Nukem Forever or whether 3D Realms actually got the idea from Duke Nukem: Land of the Babes.
    • The main menu screen can be customized with different icons and wallpapers, as though the menu screen were a computer desktop.
  • Like the final version, Ego appears in the HUD, but it corresponds to health rather than shields.
    • The HUD also includes a "Power" bar that corresponds to the SOS Shade's energy (used for items in the 5th slot) and a "Shield" bar used by the Riot Shield, which functions similarly to Ego from the final game.
  • At any point in the game, a dedicated key binding can be pressed to fire a continuous stream of urine.
  • For a game developed in 2001, the prototype used an extremely advanced physics simulation for shattering glass from broken windows.
  • Duke is able to climb ladders and swing across hanging ropes in this prototype.
  • Money can be found in hidden areas and looted off corpses.
  • The prototype includes several digital devices with interactive screens, including a digital keypad, personal computer, and fully functional vending machine.
  • Similar to the final release, the prototype includes numerous interactive arcade mini-games, including:
    • Slots
    • Video Poker
    • Pinball
    • Pool
    • Air Hockey
    • "Alien Abortion" (whack-a-mole with aliens)
    • "Dance Dance Duke" (modeled after Dance Dance Revolution)

Videos

Full walkthrough

Key features and highlights

Recreated E3 trailer

Following the leak, one fan who goes by the alias "Burning Fish Gaming" used the leaked assets to recreate the entire 2001 E3 trailer in 4K resolution.

Fan modifications

Although the files were leaked in a semi-playable state, numerous modifications have since been created and shared by fans in order to make the prototype more playable on modern computers. Other mods have attempted to alter in-game assets or game mechanics in order to make the game more enjoyable. Most of these can be downloaded from the 2001 prototype's dedicated Mod DB page.

DNF2001 Restoration Project

The highest-profile fan modification to date is the DNF2001 Restoration Project, which received extensive press coverage when the project's "first slice teaser trailer" was revealed on August 31, 2022. The restoration project, which has a dedicated Mod DB page, is a large collaborative project that aims to create a fully finished and playable version of the leaked 2001 prototype, without any of the technical obstacles associated with compiling and running the leaked files. The developers announced their intentions to finish and polish levels from the main campaign, and they said they plan to extrapolate a narrative story from available materials, while staying true to the original pre-2003 vision for the game.

External links

Duke Nukem Forever
Levels Main CampaignMultiplayer MapsSingleplayer Levels in The Doctor Who Cloned Me
Weapons AT Captain LaserAT LaserDevastatorDFGEnforcer GunExpanderFreeze RayGarter PistolImpregnaderM1911 PistolMachine Gun TurretMeleeN00b T00bPipe BombRailgunRipperRPGShotgunShrink RaySticky BombsTittyanaTrip Mine
Items BeerDuke StatueDuke VisionHolodukeJetpackSteroidsWhiskey
Enemies Alien DropshipAlien FighterAlien GunshipArea 51 Security RobotAssault CaptainAssault CommanderAssault TrooperBomb BallDuke CloneEnforcerOctababyOctabrainPigcopPregnatorRatTentacle
Bosses Alien EmpressAlien QueenBattlelordCycloid EmperorDr. ProtonEnergy LeechGiant EnforcerMothershipOctaking
DLC Hail to the Icons Parody PackThe Doctor Who Cloned Me
Other CheatsDifficultyDuke Nukem (character)EgoMultiplayerPrototypesQuotesScrapped ContentDuke Nukem Forever: Enhanced


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