The Duke Nukem 3D Level Design Handbook is a guidebook published by Sybex Inc. in 1996 for designing levels in the Duke Nukem 3D map editor. Included with the book is a CD-ROM featuring 50 new levels, map editing tools, sample art, and software for converting Doom and Hexen levels into Duke Nukem levels.
The guidebook was written in consultation with Apogee, and it includes level design advice from Richard Bailey Gray (The Levelord) and Allen H. Blum III, the designers of the original Duke Nukem 3D levels.
Table of contents[]
The table of contents printed in the front of the book reads as follows:
- Introduction
- Chapter 1: The 3D First-Person Shoot'Em-Up Game Genre
- Chapter 2: Introduction to Build
- Chapter 3: Creating Sector Groups
- Chapter 4: Bringing Sectors to Life
- Chapter 5: Placing Objects with Sprites
- Chapter 6: Special Types of Sprites
- Chapter 7: Special Sector Effects
- Chapter 8: Special Construct Effects
- Chapter 9: Designing Good Levels
- Chapter 10: Designing Co-Op and DukeMatch Levels
- Chapter 11: Using EditArt
- Chapter 12: Editing CON Files
- Chapter 13: WAD2DUKE, A New DOOM WAD-to-Duke MAP Converter
Media contents[]
The Duke Nukem 3D Level Design Handbook comes packaged with a CD-ROM that contains the following:
- Example graphics and palettes for EditArt
- Delphi project with source code for displaying Duke Nukem levels
- .CON file editing examples
- 50 user maps, each in their own directory
- FAQs
- Steffen "Duke Addict" Itterheim's FAQ
- Duke Addict's Doom level conversion
- Duke Addict's level: ftwoap.map
- Duke Addict's sprites tutorial
- Klaus Breuer's FAQ and MUSEUM.MAP
- Steffen "Duke Addict" Itterheim's FAQ
- Doom .WAD to Duke Nukem 3D .MAP level converter
- Conversion demo levels from chapter 13
- Shareware version of Duke Nukem 3D
- Playable shareware versions of six other games by 3D Realms
Levels[]
The following is a complete set of 45 user maps that can be downloaded from the CD-ROM, each with its own directory. The advertised count of "50" maps is probably derived by adding the 45 maps below to the handful maps that are included with the separate FAQs and the "DOOM WAD-to-Duke MAP" conversion demo levels.
Map | Author |
---|---|
2ATWAR.map | Daniel ? |
7thGuest.map | Allan Arico |
anzag.map | Hans Benz |
Apocalypse | Mike Greig |
Arena.map | Chris |
Bartmap3.map | Jim Wiscarson (a.k.a. Bartman) |
CyKoSiS.map | Jason Williams |
Funhouse.map | Jason Williams |
DUKECTRL.map | Scott McNutt |
DUKEPROX.map | Scott McNutt |
Fortress.map | Nick Shore & Nick Depree |
FORTS.map | Ari Samsky |
HALLHELL.MAP | Gary D. Danielson Jr. |
HULK.map | Tom Francis |
ICEWORLD.map | Inge Groben |
Surprise | Inge Groben |
Kilo16.map | KiloWatt |
Labrynth.map | Sidhe |
LVL7.MAP | Alex "INXS" Linn |
Milbase.map | Sidhe |
LTEMPLE.map | Scott Haslam |
MaNCeR01.MAP | Cole Savage |
MANSION.map | Cho Yan Wong (Tempest) |
MOONSHOT.MAP | Richard M. Gold (a.k.a. Phantom) |
PAYBACK.map | Richard M. Gold (a.k.a. Phantom) |
ROQ.map | Cho Yan Wong (Tempest) |
SMACK.map | Cho Yan Wong (Tempest) |
Manymoon.map | James Healey |
Morphgen.map | James Healey |
Hood.map | Jonathan E. Wildman |
Mufambi.map | Simon Crawshaw |
normal.map | Michael Clark |
Omega Outpost | Phil Smith (Overide) |
Pitperil.map | Matthew R. King |
POSH1.map | Matthew Falcus |
Resort.map | Nick Shore |
RidHouse.map | Robin Ridler |
Sand.map | Neil Munday (Punisher) & Jim Semkiw (Ironman) |
Startrek.map | A. Covington & I. Stubbington |
Steel.map | Matt Bollier |
strng.map | Roland Blais |
Subcity.map | BowZer |
Treptow.map | Peter Scholz |
TRJX1.map | TRJ |
XTDN_10! starter program | Jrgen Sommer |