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Dark Side is the eighth level in the episode Lunar Apocalypse in the game Duke Nukem 3D.

Description Edit

The level begins near the center of three railways:

  • Alpha Transport: This is the railway to the left and is the first railway traveled.
  • Gamma Transport: The area from which you emerge at the start of the level is labeled "Gamma Transport," as is the railway directly ahead. The railway directly ahead is the second railway traveled and requires the Blue Access Card. (In footage from the May 1995 prototype, this railway was labeled "Delta Transport" and was likely mislabeled when the artists redesigned the sign sprites.)
  • Beta Transport: This is the railway to the right and is the last railway traveled. It requires the Yellow Access Card and will take you to the outer surface of the moon.

Secret exit Edit

In the alien base at the very end of the level, there is a half-circle of Protozoid Slimer Eggs beneath an overhang. It is possible to enter this overhang by blowing through a crack in the wall on the right-hand side or by jumping through a faux wall on the left-hand side of the overhang. The compartment inside this overhang contains a secret exit to Lunatic Fringe.

Secrets Edit

  1. When first go into the room at the courtyard near the start of the level, you will see a wall straight ahead of you with a computer bank. Go there and open it. It will reveal two Atomic healths. Go in there to grab the healths and get the first secret.
  2. When you go through the "Alpha Transport" door, you will see a switch and a crack in the wall right inside the door. Blow up the crack.The resultant room behind the crack will reveal an slimer egg and some health, as well as a Devastator. Go in there to collect these items and the second secret.
  3. After you cross the room after the Alpha Transport train, you will have a choice of going left, right, or straight. The proper way out of the level is to the left, but if you go to the right, you will see a couple of water tanks with a shrinker weapon in one of them. To the right is a hidden wall. Open up that wall and head in.Once inside, there is an elevator you use to take up. Once up there, you need to take out several l troopers and some slimer eggs. Passing through this hallway will give you the third secret of the level. You can also get into the water towers from up here, one of which contained the shrinker you saw earlier.You can actually get up here from the other side where the other two water towers are, as you will find out if you head out of the room that way.
  4. When you first enter the Gamma Quadrant transport, you will see a computer screen next to the train call switch. The computer screen on the wall contains a secret compartment behind it.Go over and "use" the wall, it will open, revealing a shrinker, as well as two tripmines. Pick them up to collect the fourth secret.
  5. When you pass across the second train in the Gamma Transport area, you will go down an elevator . At the bottom of the elevator is a door and a vent.Take the vent, and follow the path behind it. It will leave you near an area where you can choose to go left or right - both ways into slime. You will want to take the left path into the room with four babes.Go into this room, and look up on one of the walls, and you will see a crack.Blow up the crack, and crawl through the rubble, and you will come across three sets of pipebombs. Take them to get the fifth secret.
  6. The sixth secret is in an odd place. The third and final train is the way to the final secret. When you are in the train, and start down the tracks to the other side, you need to do something you wouldn't normally do. Lean up against the entrance point of the train. Keep doing this, and you will pass a hole in the wall. Because you were leaning on the door, you will exit the train and end up in a room off the side of the train tracks. This will give you the sixth secret.Also in this room is a trooper and a couple of Atomic healths. Once you are done exploring this area, you will want to go back through the teleport at the far end of the room. It will drop you out a vent back to where the train was when you got on it. This is actually a secondary way into this area - you can jetpack up the vent if you happen to notice it. If you exit the room and go back out on the train tracks and stay there, you will eventually get electrocuted and die
  7. The seventh and final secret contains the way to the second secret level. The exit to the secret level itself is not the seventh secret, that is just in the same area as the secret. Look to the upper left hand side of the wall when you first arrive via the monolith and you should see a crack on the upper section of the wall blast it and jump up into and you'll be given the seventh secret and the exit that leads to Lunatic Fringe. You can either go to the secret level or jump down again to go to the normal exit

Walkthrough Edit

See Also: Written/Pictorial Walkthrough by 3D Realms

Duke Nukem 3D 100% Walkthrough- Dark Side (E2L8) -All Secrets, To Secret Level-

Duke Nukem 3D 100% Walkthrough- Dark Side (E2L8) -All Secrets, To Secret Level-

Speedrun Edit

Expert route Edit

  • After obtaining the Jetpack on a previous level, fly high into the air in the courtyard at the beginning of the level. Drop down to the ground and perform a Ledge Push to clip into the multiplayer teleporter inside the right-hand beam beside the entrance of the structure at the center of the courtyard. This will teleport you to the room right before the outdoor crater on the moon.
  • In the outdoor crater on the moon, use the Jetpack to fly towards the force field with the Battlelord Sentry on the other side. Perform another Ledge Push on the ledge near the top-left corner of the force field. This will allow you to skip past the force field.

Amateur route Edit

  • After obtaining the Jetpack on a previous level, it is possible to fly over the wall in the courtyard at the beginning of the level. Proceed directly to the bridge that leads to Gamma Transport.
  • The Jetpack can also save time by:
    • flying over the lava pit
    • flying directly to the Yellow Access Card without destroying the reactor
    • skipping the elevator in the outdoor crater on the moon

Without the Jetpack Edit

If this level is being completed as an individual level (IL) run, then it is still possible to skip directly to Gamma Transport in the courtyard at the beginning of the level by jumping off an enemy's head.

See the Speedrunning page for more information about speedrunning techniques.

Easter eggs Edit

  • There is a reference to 2001: A Space Odyssey towards the end of the level, where a monolith shaped like a large black rectangle can be found. Duke goes through this to be teleported to the last section of the level. In the rooms with the Monolith, Ligeti's Requiem can be heard in the background.

Screenshots Edit

Trivia Edit

  • This is the only level in the game where Duke actually walks on the Moon's bare surface.
  • There are two dead Pig Cops in this level, and one is on a table which the aliens appear to have dissected.
    • These corpses are also the only time Pig Cops appear in Lunar Apocalypse, since Pig Cops are mutated humans, not actual aliens.
  • Space Suits can be seen in this level. They were originally intended to be an item in the game that Duke would use to survive in the vacuum of space, but when the concept was dropped, they were used for decoration purposes instead. There was also originally supposed to be different gravity when Duke went outside. Despite these changes, the decompression chamber still remains in the level.


Duke Nukem 3D
Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City
Plutonium PAK: The Birth
Anniversary Edition: Alien World Order
Items Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
Protective Boots | Scuba Gear | Steroids
Health: Small Medkit | Large Medkit | Atomic Health | Armor
Scrapped: Space Suit | Shield
Weapons Mighty Foot | Pistol | Shotgun | Chaingun Cannon | RPG | Pipe Bomb | Shrinker
Expander | Devastator | Laser Tripbomb | Freezethrower | Incinerator
Scrapped: Flamethrower | Laser Chainsaw | Sonic Resonator | Tazer | Plasma Cannon
Enemies Common enemies: Assault Captain | Assault Commander | Enforcer | Assault Trooper | Battlelord Sentry | Octabrain | Pig Cop | Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone | Shark | Turret
Plutonium PAK: Pig Cop Tank | Protector Drone
Anniversary Edition: Firefly Trooper | Cycloid Sentry | Overlord Sentry
Bosses: Battlelord | Overlord | Cycloid Emperor
Plutonium PAK: Alien Queen
Anniversary Edition: Cycloid Incinerator
Scrapped: Alien Queen Sentry | Bat | Captain | Drone | Drone 2 | Femanoid | Mandroid
Organic Turret | Scorpion Tank | Snake Head | Trooper | Turret
Expansion packs
and add-ons
Duke Assault | Duke Nukem 3D Level Design Handbook (CD levels) | Duke Caribbean: Life's A Beach | Duke: Nuclear Winter | Duke It Out In D.C.
Duke Xtreme | Duke!ZONE | Duke!ZONE 150 | Duke!ZONE II | Plutonium PAK | Duke Nukem's Penthouse Paradise | Unofficial expansion packs
Fan community User maps | Mods & Total Conversions | Speedruns
Source ports | High Resolution Pack
Other Difficulty | Hazards | Multiplayer | Cheat codes | Easter eggs
Quotes | Music | Duke Nukem
Build engine | Game bugs | Unused data | LameDuke
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