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BIG Productions was a modding team that was active from mid-2000 to early 2002. The team had dozens of members and released the Duke Nukem 3D: Atomic Edition total conversion Grins of Divinity on February 1st, 2002. The sequel, Grins of Divinity 2, was going to include eight new levels, four new enemies, and four new weapons, though it was cancelled during development.

Team members[]

Grins of Divinity

  • Anthony – Conceptual art
  • Vincent Audette-Chadelaine (a.k.a. Father-Marrow) – Project leader, main level designer, webmaster
  • Sean Bellwether (a.k.a. Raziel) – Main sound editor, voice talent
  • Mr. Blackwell – Sound effects, voice talent
  • Bomber – Level designer
  • Kevin Cools (a.k.a. Kef Nukem) – Character artist, level designer
  • Gareth Croson – Weapon designer
  • Julien Dykmans – Comic artist
  • Eliseu Gouveia – Conceptual art
  • Mel Havok – Voice talent
  • Shawn Hawkins – Weapon designer
  • Phillipp Kuten – Level designer
  • Cal Kveder – Level designer
  • Tom Miller – Music composer
  • Rusty Nails – Sound effects
  • OCETB – Beta tester
  • Chris Phyffer – Conceptual art, font designer
  • Rick_Randy – Conceptual art
  • Mark Antony Rossi – Story author
  • Mikko Sandt – Beta tester
  • Michael Sharp – Main enemy designer
  • Michelle Sleeper (a.k.a. Reaper_Man) – Programmer, CON editor
  • Shoma – Voice talent
  • Theeth – Main item artist/designer, main weapon artist/designer, animation designer, intro animations, ending animations

Grins of Divinity 2

  • Billy Boy – Level designer
  • Alejandro Glavic – Level designer
  • Mike von Skellington – Level designer

DN3D mods[]

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