- This page refers to the Duke Nukem Forever enemy. For other uses, see here.
The Alien Gunship is an enemy in Duke Nukem Forever.
Description[]
Acting as a slower but heavier armored ship of the aliens' air force, they are deployed in a few levels. They are larger than the Alien Fighters and also do more damage per shot with their lasers when compared to the Alien Fighters. When shot at, they emit a blue electricity arc over the entire ship. When heavily damaged, it will emit smoke.
The only way to kill it is to shoot it with turrets or explosive weapons much like fighting a boss. They are however, not bosses since they don't have a health meter, have a lot less health than bosses, and are encountered more often than bosses.
Combat Analysis[]
The gunships will attack with their machine guns when they face Duke directly and with their missile launchers when Duke faces them at an angle. It is recommended to fight from cover as the Alien Gunship has no way to attack behind it. As long as the player is out of sight, it will not fire directly at Duke (But it may still launch grenades at the player; ensure that cover 'means' cover, not just along the edge of a wall).
Using an RPG is the most effective way to kill gunships. Fire from behind cover at the right wing, if possible; since Duke holds the RPG over his right shoulder, this allows for easier shots behind cover without the gunship firing back. Locking on may not be necessary before firing, as the gunship does not actively dodge RPG shots. Restock ammo when needed (and while at full health and EGO. The Devastator is also a good option in situations where cover is lacking, given how much more quickly it can fire at a gunship. Avoid any and all use of turrets, given how easily they turn the player into a stationary target; the gunship's machine gun attacks are deadly accurate, even while the player is on the move.
The two gunships at Area 51 have reduced health but will attack Duke for opposite positions, making it far more difficult to find any kind of useful cover. Stay by the hangar as it has only one entrance and can protect the player from both gunships at the same time.
Appearances[]
- The Duke Dome: Part 2
- Crash Course
- Highway Battle: Part 2
- Dam Top
- All Your Base...
Trivia[]
- It fills a similiar role to the mini battlelords from Duke Nukem 3D as it's very durable but it doesn't count as a boss and can generally be viewed as a mini boss (given a health bar is not included).
- The gunship in Duke Dome Part 2 has 9200 HP, though the player only needs to do 1200 damage to kill it. This is to prevent the gunship from exploding in mid-air; normally it is scripted to crash and create an exit so the player can continue on with the level.
- The gunship in Crash Course has 4400 HP. It needs to be reduced to 3800 or less while manning the turret, then the player must do an additional 2000 damage later with the Devastator (or other explosive weapon) to cause it to crash. If by some chance, the player reduces it to 0 HP, it will simply explode mid-air.
- The gunship in Dam Top has 9999 HP. It 'can' be destroyed with regular weapons, but unless the player is doing some serious cheating, the only option for destroying it is to ram it with the Mighty Foot (at which point, when it makes contact, the game 'destroys' it for you). This does not prevent the Mighty Foot from sinking into the river.
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